Eduardo Gutiérrez
CV About me Animation 2d
Contact
The Delorean Project The YF-19 Project
CVAbout meAnimation2d
Eduardo Gutiérrez
Eduardo Gutiérrez - CG Animator and Artist
Projects The Delorean Project The YF-19 Project Downloads Contact
 Normal maps for the chair.
 Normal maps for the chair.

Normal maps for the chair.

 I personally want as many Easter Eggs as possible in this project.

I personally want as many Easter Eggs as possible in this project.

 Chair textures finished, moving to figure out the Virtual Screens.

Chair textures finished, moving to figure out the Virtual Screens.

 The VEC (Virtual Environment Cockpit) consists of several cameras on the lower fuselage that take a real time feed of what's in front and under, from the same perspective as the pilot's eyes.

The VEC (Virtual Environment Cockpit) consists of several cameras on the lower fuselage that take a real time feed of what's in front and under, from the same perspective as the pilot's eyes.

 Once the image is rendered, I apply it as a texture to the screens (moving texture so it animates with the plane)

Once the image is rendered, I apply it as a texture to the screens (moving texture so it animates with the plane)

 The result is - ideally - a clear canopy effect.

The result is - ideally - a clear canopy effect.

 How it looks from any other angle than the pilot's eyes.

How it looks from any other angle than the pilot's eyes.

 Trying the idea with a city landscape HDRI.

Trying the idea with a city landscape HDRI.

 The screens projecting from a different point of view.

The screens projecting from a different point of view.

 I began tracing the idea for a HUD system using green lines.

I began tracing the idea for a HUD system using green lines.

 The lines matching the point of view.

The lines matching the point of view.

 The rig system I designed, it marks the compass, roll and pitch in separate bone systems.

The rig system I designed, it marks the compass, roll and pitch in separate bone systems.

 Updated system using dotted lines.

Updated system using dotted lines.

160405.jpg
 Adding more details to the HUD.

Adding more details to the HUD.

160412.jpg
160418-2.jpg
 The new panel.

The new panel.

160503.jpg
160508.jpg
 Adding additional information to the HUD.

Adding additional information to the HUD.

 The view from outside.

The view from outside.

 Closeup.

Closeup.

 Closeup to the dashboard.

Closeup to the dashboard.

160514-2.jpg
160515-2.jpg
 The graphics on the side windows need work.

The graphics on the side windows need work.

hqdefault.jpg
tumblr_nbg8j0tx8y1tn7e6io1_500.gif
yf19.gif
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 Normal maps for the chair.
 I personally want as many Easter Eggs as possible in this project.
 Chair textures finished, moving to figure out the Virtual Screens.
 The VEC (Virtual Environment Cockpit) consists of several cameras on the lower fuselage that take a real time feed of what's in front and under, from the same perspective as the pilot's eyes.
 Once the image is rendered, I apply it as a texture to the screens (moving texture so it animates with the plane)
 The result is - ideally - a clear canopy effect.
 How it looks from any other angle than the pilot's eyes.
 Trying the idea with a city landscape HDRI.
 The screens projecting from a different point of view.
 I began tracing the idea for a HUD system using green lines.
 The lines matching the point of view.
 The rig system I designed, it marks the compass, roll and pitch in separate bone systems.
 Updated system using dotted lines.
160405.jpg
 Adding more details to the HUD.
160412.jpg
160418-2.jpg
 The new panel.
160503.jpg
160508.jpg
 Adding additional information to the HUD.
 The view from outside.
 Closeup.
 Closeup to the dashboard.
160514-2.jpg
160515-2.jpg
 The graphics on the side windows need work.
hqdefault.jpg
tumblr_nbg8j0tx8y1tn7e6io1_500.gif
yf19.gif

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