Eduardo Gutiérrez
CV About me Animation 2d
Contact
The Delorean Project The YF-19 Project
CVAbout meAnimation2d
Eduardo Gutiérrez
Eduardo Gutiérrez - CG Animator and Artist
Projects The Delorean Project The YF-19 Project Downloads Contact
 Matching the Macross logo across four different separate pieces = Insanity.
 Matching the Macross logo across four different separate pieces = Insanity.

Matching the Macross logo across four different separate pieces = Insanity.

 Matching the Macross logo on the wings.

Matching the Macross logo on the wings.

 Basic idea is done. Time to trace the panel lines.

Basic idea is done. Time to trace the panel lines.

 To accurately trace the panels I switched the base to grey and followed illustrations and closeup drawings.

To accurately trace the panels I switched the base to grey and followed illustrations and closeup drawings.

 Adding the panel lines as bump maps.

Adding the panel lines as bump maps.

 Changing the bump maps to normal maps.

Changing the bump maps to normal maps.

 Tracing the rest of the fuselage panel lines.

Tracing the rest of the fuselage panel lines.

 Test using normal maps and a light.

Test using normal maps and a light.

 Working out the metallic fuselage shader.

Working out the metallic fuselage shader.

 To get a better info on reflectivity for the fuselage, I switched it back to grey.

To get a better info on reflectivity for the fuselage, I switched it back to grey.

 I actually love this result.

I actually love this result.

 Increasing the reflectivity values on the metallic shader.

Increasing the reflectivity values on the metallic shader.

 Bright aluminium!

Bright aluminium!

 Panel lines under the wings.

Panel lines under the wings.

150930-2.jpg
 Panel lines for the rudders.

Panel lines for the rudders.

 Detail work on the wings.

Detail work on the wings.

 The plane in storage configuration.

The plane in storage configuration.

 Playing with some lights.

Playing with some lights.

151004.jpg
 The shader in Batroid mode.

The shader in Batroid mode.

151005-2.jpg
151006.jpg
 Working out a specular map with different values for the panels. Since each panel can be replaced it should have different specularity, which makes it look more realistic.

Working out a specular map with different values for the panels. Since each panel can be replaced it should have different specularity, which makes it look more realistic.

 The lines are feeling more reflective than the panels, though...

The lines are feeling more reflective than the panels, though...

 It looks cool but I can't find out why my map looks inverted.

It looks cool but I can't find out why my map looks inverted.

 I made a grey version to figure out why the parts that were supposed to look less shiny were shinier.

I made a grey version to figure out why the parts that were supposed to look less shiny were shinier.

 Happy accident: the result looks amazing.

Happy accident: the result looks amazing.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Previous Next
 Matching the Macross logo across four different separate pieces = Insanity.
 Matching the Macross logo on the wings.
 Basic idea is done. Time to trace the panel lines.
 To accurately trace the panels I switched the base to grey and followed illustrations and closeup drawings.
 Adding the panel lines as bump maps.
 Changing the bump maps to normal maps.
 Tracing the rest of the fuselage panel lines.
 Test using normal maps and a light.
 Working out the metallic fuselage shader.
 To get a better info on reflectivity for the fuselage, I switched it back to grey.
 I actually love this result.
 Increasing the reflectivity values on the metallic shader.
 Bright aluminium!
 Panel lines under the wings.
150930-2.jpg
 Panel lines for the rudders.
 Detail work on the wings.
 The plane in storage configuration.
 Playing with some lights.
151004.jpg
 The shader in Batroid mode.
151005-2.jpg
151006.jpg
 Working out a specular map with different values for the panels. Since each panel can be replaced it should have different specularity, which makes it look more realistic.
 The lines are feeling more reflective than the panels, though...
 It looks cool but I can't find out why my map looks inverted.
 I made a grey version to figure out why the parts that were supposed to look less shiny were shinier.
 Happy accident: the result looks amazing.

linkedin   |   facebook   |   instagram   |   twitter   |   vimeo   |   youtube

Powered by Squarespace