Eduardo Gutiérrez
CV About me Animation 2d
Contact
The Delorean Project The YF-19 Project
CVAbout meAnimation2d
Eduardo Gutiérrez
Eduardo Gutiérrez - CG Animator and Artist
Projects The Delorean Project The YF-19 Project Downloads Contact
 The research continues, this time with low light values.
 The research continues, this time with low light values.

The research continues, this time with low light values.

 Once I saw that the dirt lines I added to the specular map were shinier, it hit me: Blender considers white surfaces grainy and black clean, so they are more reflective. That means it was inverted all along!

Once I saw that the dirt lines I added to the specular map were shinier, it hit me: Blender considers white surfaces grainy and black clean, so they are more reflective. That means it was inverted all along!

 Once I inverted that, the correct specular differences appeared.

Once I inverted that, the correct specular differences appeared.

151008.jpg
151010-3.jpg
151010-4.jpg
151010-5.jpg
151010-6.jpg
 Increasing the reflection values to get a more metallic feel.

Increasing the reflection values to get a more metallic feel.

151014.jpg
151015.jpg
151017.jpg
 Working on the diffuse maps to add more dirt.

Working on the diffuse maps to add more dirt.

 Adding dirt and scratches.

Adding dirt and scratches.

 Added dirt to the flaps.

Added dirt to the flaps.

 Closeup that shows a very bad panel line on the nose.

Closeup that shows a very bad panel line on the nose.

 Increasing reflectivity once again on the specular maps.

Increasing reflectivity once again on the specular maps.

 This was my goal: Reflective but only on a close distance.

This was my goal: Reflective but only on a close distance.

151020-3.jpg
 I kept adding labels and warning signs, and since the motors are thermonuclear, a Radioactive warning and a label for the International Nuclear Society.

I kept adding labels and warning signs, and since the motors are thermonuclear, a Radioactive warning and a label for the International Nuclear Society.

151022.jpg
151022-2.jpg
151022-3.jpg
151023.jpg
 Getting to a very nice point! Adding more smoky marks and weathering.

Getting to a very nice point! Adding more smoky marks and weathering.

151023-3.jpg
151024jpg.jpg
151025.jpg
151025-2.jpg
 The right amount of dirt to make it look realistic.

The right amount of dirt to make it look realistic.

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 The research continues, this time with low light values.
 Once I saw that the dirt lines I added to the specular map were shinier, it hit me: Blender considers white surfaces grainy and black clean, so they are more reflective. That means it was inverted all along!
 Once I inverted that, the correct specular differences appeared.
151008.jpg
151010-3.jpg
151010-4.jpg
151010-5.jpg
151010-6.jpg
 Increasing the reflection values to get a more metallic feel.
151014.jpg
151015.jpg
151017.jpg
 Working on the diffuse maps to add more dirt.
 Adding dirt and scratches.
 Added dirt to the flaps.
 Closeup that shows a very bad panel line on the nose.
 Increasing reflectivity once again on the specular maps.
 This was my goal: Reflective but only on a close distance.
151020-3.jpg
 I kept adding labels and warning signs, and since the motors are thermonuclear, a Radioactive warning and a label for the International Nuclear Society.
151022.jpg
151022-2.jpg
151022-3.jpg
151023.jpg
 Getting to a very nice point! Adding more smoky marks and weathering.
151023-3.jpg
151024jpg.jpg
151025.jpg
151025-2.jpg
 The right amount of dirt to make it look realistic.

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